With sales over $30 billion per year--approaching Hollywood's annual box-office take--video and computer games are now squarely in the mainstream of entertainment. Author/journalist Richard Abanes--an experienced gamer himself--offers this concise survey particularly to parents and other concerned adults. He discusses subjects like positives and negatives of game-playing and game content the rating system--its benefits and flaws family-friendly games, those that aren't--and recommendations terminology and genres, such as "sports, role-playing, shooter" political?/cultural issues
The author's unsensational approach will prepare readers to make better decisions--not just about "what" is shown in games, but "how" it's shown. and what overall message is being delivered. "Note: includes candid discussion of game content."